AMD
Graphics Compiler Engineer30万 - 60万 上海 | 3年以上 | 本科及以上 | 全职
职位福利:年终奖金,老板nice,年底双薪,交通补助,成长空间大,技术领先
发布时间:2020-02-28 发布者:AMD 投递简历
描述:
The Role
- Implement GPU Shader Compiler new features/extensions for new generation AMD GPU based on Vulkan API.
- Maintain and refine GPU Shader Compiler architecture.
- Fine-tune Vulkan benchmark performance for games and workstation applications.
- Work with key customers and vendors for feature implementation and issue solving.
- Interact with the Graphics Community on behalf of AMD.
- Develop internal tools to improve development efficiency and productivity.
The Person
- Degree in Electrical Engineering, Mathematics, Computer Science, Engineering, Physics or an equivalent.
- Excellent experience in C/C++ programming.
- Solid knowledge of Graphics fundamentals, GPU graphics pipeline and shaders.
- Experience in at least one Graphics API: Direct3D, OpenGL, or Vulkan (preferred).
- Strong expertise in computer architecture, data structure and algorithms.
Soft Skills/Attributes
- Excellent problem-solving skills.
- Attention to details while still being able to execute and deliver on time.
- Enjoys team environment.
- Excellent ability to communicate knowledge and share information.
- Desire to learn, desire to grow, desire to contribute.
Preferred Skills
- Hands-on experience in Linux kernel or driver development is a big plus.
- Familiarity with ARM/Android platform is a desired plus.
- Familiarity with compiler technology is a desired plus.
- Strong knowledge in using debug tools (Visual studio, GDB, etc)
- Prefer MS or higher education in CS or CE.