AMD
领域:移动手持,消费电子

规模:1000人以上

主页:http://www.amd.com

地址:上海市浦东新区环科路669号凯瑞大厦

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AMD

Graphics Compiler Engineer

30万 - 60万 上海 | 3年以上 | 本科及以上 | 全职

职位福利:年终奖金,老板nice,年底双薪,交通补助,成长空间大,技术领先

发布时间:2020-02-28 发布者:AMD 投递简历


描述:

The Role

  • Implement GPU Shader Compiler new features/extensions for new generation AMD GPU based on Vulkan API.
  • Maintain and refine GPU Shader Compiler architecture.
  • Fine-tune Vulkan benchmark performance for games and workstation applications.
  • Work with key customers and vendors for feature implementation and issue solving.
  • Interact with the Graphics Community on behalf of AMD.
  • Develop internal tools to improve development efficiency and productivity.
 
The Person
  • Degree in Electrical Engineering, Mathematics, Computer Science, Engineering, Physics or an equivalent.
  • Excellent experience in C/C++ programming.
  • Solid knowledge of Graphics fundamentals, GPU graphics pipeline and shaders.
  • Experience in at least one Graphics API: Direct3D, OpenGL, or Vulkan (preferred).
  • Strong expertise in computer architecture, data structure and algorithms.
 
Soft Skills/Attributes
  • Excellent problem-solving skills.
  • Attention to details while still being able to execute and deliver on time.
  • Enjoys team environment.
  • Excellent ability to communicate knowledge and share information.
  • Desire to learn, desire to grow, desire to contribute.

Preferred Skills
  • Hands-on experience in Linux kernel or driver development is a big plus.
  • Familiarity with ARM/Android platform is a desired plus.
  • Familiarity with compiler technology is a desired plus.
  • Strong knowledge in using debug tools (Visual studio, GDB, etc)
  • Prefer MS or higher education in CS or CE.
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